#include "SharpNoise.h"
#include <random>

namespace SharpLib{
	SharpNoise::SharpNoise()
	{
	}


	SharpNoise::~SharpNoise()
	{
	}

	///
	/// Simple Random Noise Function 
	/// Return: Random float between 0.0f and 1.0f
	///
	float SharpNoise::RandomNoise(){
		return rand()/(float)INT_MAX;
	}

	

	float SharpNoise::ValueNoise(float x){
		return 0;
	}

	float SharpNoise::ValueNoise(float x, float y){
		return 0;
	}
}
